The first cognitive skills video game training that leads to measurable improvements outside of the game

What is Skylar's Run

Skylar’s Run is not just a cognitive training application consisting of boring tasks that require you to tap a light as fast as you can. It combines cognitive skills videogame based training with an AV Headset that enables the player to use their attention to control the speed of the character. The longer the highest level of attention is maintained during each game challenge, the greater the retention of the 13 targeted cognitive skills needed to increase success in school, home, and social settings.

Skylar’s Run dynamically adapts the challenge level within each mission according to the player’s current ability level. The first 3 missions only target focused and sustained attention because one needs to develop foundational attention skills before mastering the rest of the cognitive skills. After these 3 missions, they are ready to master the rest of the skills.

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Comprehensive Cognitive Training

Skylar’s Run strengthens skills critical for learning, productivity, wellness, and everyday performance through 15 adaptive missions powered by real time attention measurement. Using our AV headset technology, users can see and train their attention in the moment, creating a more personalized, measurable, and effective approach to cognitive skills development.

Thynk AV Headset

Player’s Engagement Monitored in Real Time

The Thynk AV headset continuously monitors attention levels every 1/10th of a second. This real-time data guides Skylar, the main character, through thrilling adventures. The more one pays attention, the greater their success and rewards in the game.

Skylar’s Run™ Uses Advanced Feed Forward Technology

By leveraging advanced computational models and neural networks, feedforward technology can simulate how sensory information flows through the brain's intricate pathways. When we direct our attention to a specific stimulus, such as a visual cue or auditory signal, feedforward networks emulate the rapid processing that occurs in the brain's attention centers. By comparing these simulations with actual fMRI data, scientists can validate and refine our understanding of attentional processes in the brain. Through the lens of feedforward technology, we gain a deeper appreciation for the dynamic interplay between neural circuits and attentional control mechanisms, paving the way for breakthroughs in both basic neuroscience and applied technologies.

How Skylar’s Run Leads to Real-Life Impacts

Skylar’s Run is designed to promote real life skills beyond the game. Each mission includes a learning module where the student masters the skill at hand. This is followed by a transfer module where skills are practiced in a different environments—think of it as learning the skill during a class and then practicing it again at night. By practicing the skill in multiple environments in the game, skills are transferred to real life real-life settings. For example: * Gaining confidence, staying on task, and performing better. * Planning, organizing, and managing behavior more effectively. * Improved relationships

Why the 13 Cognitive Skills Matter in Real Life

Extensive Peer Reviewed Testing

Thynk products are supported by peer reviewed publications, controlled studies, and ESSA aligned research demonstrating meaningful real world outcomes.

Skylar’s Run seamlessly integrates adaptive gameplay, Feed Forward Technology, and the inherent benefits of learning through play. Our video game dynamically adjusts to the player’s current ability levels, ensuring engagement and maintaining an optimal learning and improvement zone. The Thynk technology not only restores lost or impaired functions but enhances cognitive capabilities by providing real-time feedback of brain activity. Participants gain immediate insight into desired behaviors and cognitive activities taught within the game, reinforcing skills. Video games, being a powerful medium for learning, allowing new skills to be mastered without external pressure or rewards.

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